My latest chapter, Starfighter Battle, is up. This is a cleaned up version of the same chapter from v2. I leveraged battle chess to divide the battle into 2 rounds of starfighter combat, including some use of wingmen. My purpose for the first round is to knock out three pilots right away, leaving Christian to join the second round, for a total of five ships, which is the actual number I need for the chapter. That avoids the reader having to keep track of eight ships at once.
For this draft of the chapter, Joseph (the POV character) can tell how damaged other starfighters are based on the glow from their thrusters and cockpit. For example, if the glow from the thrusters drops considerably, then Joseph knows the ship has sustained significant (simulated) damage. Ditto if he sees cockpit lights cutting in and out. If both go out completely, that means the ship has been effectively destroyed for the duration of the exercise.
K suggested having Joseph see the status of every other ship on his instrument panel, rather then relying on the visual cues from the thrusters and cockpit lighting. Please let me know if you think seeing the status would add to the scene. I think I would still need to mention the visual cues, so I'm not sure I need a status panel, but it might be more realistic.