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I also think he's checking in every 72 hrs, deleting his posts and then commenting on whatever suits his fancy. He's like the three-day flu. Keeps cycling back and infecting whoever is nearby. At this rate, I have about 24* to delete this post...

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Gah! I'm such a slowpoke... New chapter is up, though I can't say I'm entirely satisfied with it. hmm Two more chapters to follow, hopefully within a week. *crosses fingers*


-Elisheva

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You're on my list, probably tomorrow.  I need to mull your chapter a bit.

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Now there's another chapter to mull over. wink I like this one much better than the last one, but I'm sure there are still quite a few things to poke at.


-Elisheva

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Followup on the review, on the part about bears and wolves not thinking or feeling.  There's a good case that their minds are almost entirely desire and feeling.  That many of them can read our feelings, and we can read theirs, argues for it.  Oh, and the dynamics of a wolf pack are rather like the dynamics of a gang.

Quite apart from from that, CSLewis does a convincing job of showing the reader the mind of a bear in =That Hideous Strength= (after Mr. Bultitude has been drugged and imprisoned).

156 (edited by njc 2016-04-20 01:43:56)

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No, that's definitely not Mr. Bultitude, who becomes one of the N great bears of Logres.  I don't recall those detail particularly well.  Oh, and there's another character whom I think could be the inspiration for Horse Badorties.

What?  You've never heard of Horse?  Well, take the idea of an urban cowboy and replace him with an urban spaceman.

157 (edited by Elisheva Free 2016-04-20 16:38:27)

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It could not think or feel as she did.

If we want to get all technical about that line, then a wolf or bear's feelings and thoughts probably aren't the same as a human's. I see your point, though.


-Elisheva

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Borrow a copy of =That Hideous Strength= and find that part.  Really.

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Elisheva, there is a place in Indiana called Wolf Park. The center maintains a pack of wolves in a group and give them limited free range rather than a kennel. The center does a lot of teaching about body language and survival within a pack hierarchy. If you visit and sponsor one of the animals, you can interact with your animal however the critter wants to interact. I'll bet they have videos on their website. Neat place.

It would put a wolves mentality in perspective.

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Read That Hideous Strength. Research Wolf Park in Indiana. Got it. In the meantime, I think I'm just going to change that line so bears and wolves aren't involved. wink


-Elisheva

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I was making fairly good progress in writing, but then I had a fantastic idea regarding plot and now I've been pulling my hair for two days trying to sort out the pieces. My notebook is slowly filling up with random notes...

Out of curiosity, how does everyone else outline their work? So far, I haven't been able to find any sort of outline process that works for me, the biggest problem being that I am practically incapable of summarizing. I don't even outline my chapters before I write them.


-Elisheva

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I have a broad roadmap for the extended story and I'm fitting bits in as I go, with dozens of little notes about possibilities and Very Nice Desirable Ideas.  I don't have a full roadmap on B2 now because I'm trying to to get part of Merran's storyline out of my head before I loose it.  It's taking forever because I've got a few chapters that have to be very closely written with plot and character, and this is my first time, so I'm putting bits down and arranging them into a coherent storyline chapter by chapter.  It's hard to get started, but once I'm started four hours flies by like nothing at all, and what I've laid out is good for maybe 1800 to 2400  words.

My story, in case you've not noticed, is built around themes, so I need to plan adventures and story (and character) arcs with those in mind.  If I get these next five to eight chapters right, Pausonallie will have a major ... and unpleasant ... learning experience.  Merran and Jamen will learn, too.

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I started by writing random moments. Dramatic character interactions that kept replaying in my mind. Once I wrote them down, I was able to move on and wipe the slate. Then I would write the 'in between' moments, but found I would lose steam and then move to a different 'in between'.

I went back and reread, kind of wallowing in old material (reliving it I think)

By the time I found this site, I had a formed plan but three books segmented into chunks.

The website convinced me to write linearly based on a timeline. I separated Anver from Kha's story. Once I wrote in a timeline, I was able to finish the first draft from Acts. Mandates is about five chapters from ending (stalled because I needed to figure out the magic first). Dictates will finish within 10 chapters.

Once I have drafts, I intend to graph out the plot and reorder/fill in the missing pieces. (Ex: my villains don't have much presence until battles. I don't like writing about evil, so this part is neglected in my work so far).

I've started by writing summaries of each chapter. It simplifies the action into something I can wrap my head around.

I'm not like NJC. He is a linear thinker. It's why he likes math. I'm more of a patterner. I think in circles and pull things into my awareness because I see a relation to my train of thought. So I have a plan and a destination that gets 'patterned' in between.

At work, I am surrounded by linear thinkers. That mindset is everywhere in medicine. I've learned to think in lines as a survival mechanism.

For me, that means to write what is in your head. The pieces will fall into place later.

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Consider post it notes with short descriptions of action. Stick them on a window or blank wall.

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Math is about patterns. Patterns are the only thing that all its branches and twigs have in common: grade school arithmetic and theory of computation, set theory and Euclidean Geometry, calculus and number theory, Cantor transfinites and game theory.

Oh, and I have used sticky notes and will surely do so again, on ledger paper folded to extend nortebook pages.

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I seem to write a lot like you do, Amy. I write whatever pops up in my head and fill in the blanks later. Problem is, my OCD kicks in and screams for order in the chaos and then I end up pulling my hair out trying to figure out what to do.

I have decided that I need an office with dragons everywhere and one big blank wall for post-it notes, etc... Now, if only that were possible in my teeny tiny apartment. sad

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Put the Post-Its on the dragon.  Just make sure it stands still. smile

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Funny:-)

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https://img1.etsystatic.com/015/0/5441659/il_214x170.431858941_5w5i.jpg

I'll play it safe and use the wall for my notes. wink

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Elisheva Free wrote:

https://img1.etsystatic.com/015/0/5441659/il_214x170.431858941_5w5i.jpg

I'll play it safe and use the wall for my notes. wink

Nope, I saw How to Train your Dragon. The secret's out! tongue

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I plan like a mofo. (Except Kim's story, where I just wrote and wrote and ended when she died. Even in her story, I had a rough outline because it occurs (on top of / simultaneously with)  other stories. That is, I knew before writing which major events were going to occur... I just didn't know yet how she would respond to them.)

My outlining strategies will be pretty useless to you since I try to make one character dominant and everyone else side-show. My result is that usually one character carries the canvas and everyone else gets to reach in and paint their own strokes.

All disclaimers aside, I start with the simplest possible description. ONE verb if possible. Never more than three verbs. I expand outwards from there in 3's. So column (B) in the spreadsheet = the major arcs and column (C) represents the sub arcs.

For example, in a recent story "Woman learns too late the wages of sin" I have 3 arcs:
1. Evil at the start
2. Change of heart
3. Retribution

Each of these arcs turns into 3 arcs which turn into 3 arcs each and so forth until I can't break it down any further.

Here: 3 nodes deep:
http://kwan.skyfire.ca/images/tnbw/lbo2.jpg

No big shocker, I picked three sins. Avarice, Mendacity, and Passion (Anger). Original intent was to go through each (in the style of Dickens 3 ghosts), but that didn't pan out , and all those nodes got culled.

The middle "Change of heart" story arc, explored one node deeper:
http://kwan.skyfire.ca/images/tnbw/lbo3.jpg

Anything that breaks the rule of 3's gets pruned until it does. If it can't be reduced, I sit down and ask myself some hard questions about the story. Is the story trying to accomplish too much? Is it too complex? What story am I trying to tell?

Right now, my scientist character (Marsha) faces those questions. She's the 4th strand in many nodes. Should she get her own (more structurally sound) story? Is she helping the current story or is she hindering it? I seesaw on this every day. She passes the relevancy test, but not the rules of 3. Difficult choice!

Btw, beyond the 3rd tier of branches, I rarely stick to my outline. Characters surprise me and make weird decisions. Sometimes reviewers go "hey, J can't kill her sister in cold blood. It's repulsive. I hope you can change it" and I'm looking at my sheets and it's like level M down the chain and not crucial to A, B, or C so ya, outline can go fly a kite.

Coming back to yours... if you decide to approach such a strategy, I recommend you lay out all your bullet points. Make a giant shopping list of all you'd like to happen. Then go through and split into two columns (A) cause and (B) effect. Some items will be sitting in "effect" with no apparent "cause". That's normal. Then, go through your causes and see if you can link them to a new column which is the greater causes. At this point, some of your orphaned effects will now join up. After several passes, you may be 3-4 nodes deep, but everything will join up. Anything that doesn't join up needs close scrutiny.

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Interesting side-effect... reviewers recommendation of removing the murder of Evelyn (the sister) causes Evelyn to fail the relevancy test. That is, her entire structural purpose in the story is to be murdered. Without that, she is bereft of meaning. I don't foresee her even appearing in the second draft.

This style of outline helps you spot those branches that don't make it to the end of the tree due to mid-stream changes like that. All branches need not reach the end, but sometimes they were meant to and the writer overlooked something while paying attention elsewhere.

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Your stories have a style very different from Elisheva's, or Amy's--or mine.

Not everything in someone's life is relevant to that life's greater meaning, or to any one story about the person.  You can, for instance, write good accounts and analyses of U.S.Grant's life without ever noting that his one ambition in life--never achieved--was to teach mathematics.  Yet the man as a whole is incomplete without that.  (Before The War Between the States, Harvard and Yale turned to West Point grads for their math faculties.)

174 (edited by K. 2016-04-29 11:56:01)

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Agreed. However, (barring stream of consciousness stories) I've yet to meet one I can't break down into cause & effect chains.

Edit: I often leave orphaned effects in my stories. This system ensures when I do so, it's not by accident

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How old are you, K? This question is relevant.