Topic: The Galaxy Tales - Dirk B.
This thread is intended to replace the old one since I'm naming the book series 'The Galaxy Tales' and want the thread to be easy to find/spot. I'm keeping the other for reference purposes.
Fantasy/Magic & Sci-Fi → The Galaxy Tales - Dirk B.
This thread is intended to replace the old one since I'm naming the book series 'The Galaxy Tales' and want the thread to be easy to find/spot. I'm keeping the other for reference purposes.
Below is the last topic I posted in the old thread about POVs.
Currently I alternate one chapter per MC (one Joseph chapter, followed by one Apollo chapter, etc.). Caligula got one chapter because I needed Apollo dead for the story to work. Caligula turned out to be a great character to write for, though. Were I to get inside the heads of key characters, I probably couldn't do a plot like the one Caligula hatched, but it would allow for more interesting secondary characters. I could get into the head of Apollo's father, who's a full-blown psychopath. I suppose I could try to make the secondary characters more interesting through the eyes of the MCs without adding additional viewpoints.
Should I keep with just the two alternating POVs, or open it up to other characters? What about Dune-like head-hopping? I plan to self-publish, so I'm not sure if I should worry about limited POV. Clearly, however, writers on this site strongly recommend it. I wonder what a non-writer thinks about head-hopping. Do they even notice? Also, does anyone know what POV was used in the Harry Potter series?
K, are you for or against additional POVs? I gather from your post you're against it. I always thought that Jessica's POV was very useful, especially when they first meet the Fremen. Admittedly, Frank Herbert could have written some (all?) of her POV as dialogue with other characters, especially Paul.
Depends on what the story is about. With a name like Galaxy Tales, and sufficicient prep work, you could get into a Caligula POV here.
One advantage of multiple POVs in my story is that I could change POV between scenes without having to wait for the next chapter. I had to jump through hoops to split up the first attack on New Bethlehem into three chapters (Joseph pre-battle, Apollo in battle, Joseph post-battle).
Okay, now that flight cocoons have been largely discarded, I could use some help with interstellar travel. I created something called the starlanes in chapter one that serves that purpose. As one might expect, it provides FTL travel by way of a higher dimension. Ships use a stardrive (aka the Hinkley drive) to reach the starlanes and travel through them. They then drop back into spacetime once they get where they're going.
The starlanes are more like Star Trek than they are Star Wars. You can still see stars, planets, and other ships in the starlanes, but there are visible connections (flows) between stars. The flows connect all stars to each other, but the closest stars have the strongest flows, yielding the fastest travel. Imagine tubes interconnecting all the stars, except they're ethereal.
Ships travel within these flows to hop from one star to another. The overall route is then a series of starhops. The closest stars are one hop apart. Travel time can be as little as thirty minutes. To get from one end of colonized space to the other is 13 hops, which takes about a day. Travel from one end of the galaxy to the other is 10,000 hops and takes a year. Although it is possible to travel directly from any star to any other star, it is generally the case that it is faster to star hop your way to distant stars, along the strongest flows.
Flows are hazy with fuzzy boundaries. You can see what's out in spacetime around you (planets, moon's, asteroids, etc.) but things appear ghost-like until you drop back into spacetime.
My original idea was that these flows are natural and omnipresent, connecting interstellar bodies powered by nuclear fusion, hence all the stars connect to each other. Hadn't considered until just now what happens when a star becomes a black hole, but let's roll with it.
This is a lot to take in in a single dose, so I spread things out across several chapters throughout the book. Based on this description, can you envision the starlanes? Basically, it comes down to fuzzy tubes and starhopping.
One variation of this that I'm considering is making them artificial, constructed by some dead race of sentient beings. In this case, the only connections would be between starhopping points, and the number of them would be vast but finite. Even so, there would be something visible that has to be traversed between connected stars. Imagine all the highways feeding into NYC from surrounding areas, where NYC is the star. Newark, NJ is another star. Although I call it starhopping, they are not jump-gates. Perhaps I need a better term than starhopping, huh?
Thoughts?
Thanks
Dirk
If these starlanes were created by a dead race, what s Prof Hinkley's role? Did he rediscover and improve the ancient tech?
Yes, he would have rediscovered it.
I was still thinking about this when I went to bed and realized that if a race if aliens created these all over the galaxy, then there should be vast ruins of their civilization all over the galaxy, including in our solar system. I could change the story to allow for that, and it would add another layer to the story, but that's a big change. And perhaps a distraction from the story I originally set out to tell.
Too much like Stargate SG1. (Alien race star lanes). Consider gravity lanes. It is a concept that is still being understood, so you can make stuff up. Imagine that the sun is like a magnet. Travel away from the magnet and the pull is less, so the ship can be pulled into another star's gravity well. By traveling through the tubes, you can negate the gravity attraction of your origin and be pulled into position by the destination.
Some star systems are better hubs because if their relation to black holes. So it might take you one jump to get to a star 5000 light years away, but five jumps to get to Alpha Centauri.
I should write Sci fi but I gotta finish the next chapter first.
This is a lot to take in in a single dose, so I spread things out across several chapters throughout the book. Based on this description, can you envision the starlanes?
Yep. Based on that description, I can definitely picture it.
One variation of this that I'm considering is making them artificial, constructed by some dead race of sentient beings.
If any gamers (like myself) read your book, this is an instant reminder of Mass Effect. Of course, in that story, the ancient race was a key point to the entire plot instead of just background, but still. Name a character 'Shephard' and I might just cry... (No, seriously. I cried twice while playing the third game.)
Yep. Based on that description, I can definitely picture it.
If any gamers (like myself) read your book, this is an instant reminder of Mass Effect. Of course, in that story, the ancient race was a key point to the entire plot instead of just background, but still. Name a character 'Shephard' and I might just cry... (No, seriously. I cried twice while playing the third game.)
Yup. Checked out Stargate SG-1 and they were built by the Ancients. I'm not surprised that Mass Effect uses it too. It's a staple of sci-fi dating back to Arthur C. Clarke among others. So much for artificial connections. I'll stick with the natural flows.
Too much like Stargate SG1. (Alien race star lanes). Consider gravity lanes. It is a concept that is still being understood, so you can make stuff up. Imagine that the sun is like a magnet. Travel away from the magnet and the pull is less, so the ship can be pulled into another star's gravity well. By traveling through the tubes, you can negate the gravity attraction of your origin and be pulled into position by the destination.
Some star systems are better hubs because if their relation to black holes. So it might take you one jump to get to a star 5000 light years away, but five jumps to get to Alpha Centauri.
I should write Sci fi but I gotta finish the next chapter first.
The use of gravity in a higher dimension might be useful, although it adds complexity, since I need both flows and gravity. I also haven't defined whether the flows speed up the ships or shorten distances. I prefer the latter. I might just punt the flows and use shortened distances, although I need elapsed time based on distances travelled, otherwise travel is instantaneous, which would break a lot of my story. Roughly 6-8 hours travel from one end of human-settled space to the other.
Sounds like you're better off with the warped space bubbles.
Roman pimples. Pop!
(I caught a splenic laceration at work...Amy reaches out and catches the ball...woot woot! I'm drinking a beer at 9 AM!)
Okay. Here's a much simpler FTL alternative.
Give ships the ability to simply point and go like a bat out of hell. No need for higher dimensions or flows. If the computer detects a massive object ahead of you (e.g., asteroid, planet, star), it slows and circumnavidates the object before resuming the previous course and speed. The starlanes, then, are nothing more than largely cleared paths through space to avoid as many obstructions as possible. Ship shields deflect smaller objects like meteorites.
Better?
If you are propagating faster than light (notice I used propagate rather than travel) you would likely translate through smaller objects without interacting with them. By its nature, FTL travel -- competing with the planck distance -- means a small system body cannot bring enough gravitation to bear on you to even cause a ripple in your path of travel (Notice, I've avoided saying momentum).
Neutrinos are much slower than your ships, and if I understand correctly, many of them can sneak through the Earth (I believe this feat is due to their mass, not their velocity) but the average comet vs your ships is not going to be able to compete
*Edited for spelling since my keyboard hates me
What is the relevance of propagate vs. travel and travel vs. momentum here?
Hmm. It occurs to me that I do need something other than "go like a bat out of hell." Without another dimension, I'm still in spacetime. If you recall, God claims in my book that Einstein made up General Relativity as a lark while soused. Nevertheless, any alternate explanation for what we experience in spacetime is still limited by the upper limit of light speed.
So we're, back to the starlanes. I still need a stardrive to shift to the starlanes, where everything in spacetime appears as ghostly images. Besides that, there are no flows. The stardrive simply allows you to go like a bat out of hell, or distances are shorter. I can either force the traveler to circumnavigate massive objects or allow the ships to pass right through the objects, including stars. I'm leaning toward the former (circumnavigating), otherwise you could fly through black holes, too. If the object has substantial mass, you have to go around it. Will ponder what to do about smaller objects (pass through them or deflect/destroy them).
If the computer detects a massive object ahead of you
This detection... I presume it uses scanners that are faster-than-faster-than light?
force the traveler to circumnavigate massive objects
Turning...
it's a problem that comes up in [K a j o]s story when they learn that Taylor can "turn" and travel curved trajectories in hyperspace. Travel through space -- applying force to create velocity -- it's a concept we might have to leave behind.
I mean... what mass driver can you put on your back that might possibly spew matter away fast enough to propel you forward at that rate?
By simple kinematics, and ignoring gravitation, we might suggest a 1kg object that wishes to travel 15m/s forward must eject 0.5kg of matter backwards at 30m/s.
(This is a dreadful oversimplification since I don't account for a, t, and elasticity)
(Imagine how much more effort it would take for a ship to do this)
(Somehow this long rambling speech boils down to me agrees with your starlanes. Then a stardrive is more of a "raft" that keeps the ship's particile energized enough for it to stay in the starlanes where all distances are shorter)
(Somehow this long rambling speech boils down to me agrees with your starlanes. Then a stardrive is more of a "raft" that keeps the ship's particile energized enough for it to stay in the starlanes where all distances are shorter)
I'm quoting the part of your post that I understood. :-) If I shorten distances, then scanners ought to work. Ditto for my "sublight" thrusters. I think.
I wonder what technobabble Data would use. And what's a particile?
I wouldn't spend time trying to work within the current laws of physics because it doesn't work under our current science. Just have a vent hold for a black hole that ejects matter and accelerates you as fast as you want. (You could call it the ass-blaster, but that name is already taken by the monsters in Tremors. Love that series.)
I'm not. Almost by definition, FTL travel requires some kind of technology. I'm just trying to define something very simple that functions the way required by my story. One requirement is that most of my other ship tech (shields, sensors, thrusters, weapons, etc.) function the same way they do in spacetime. It also has to include elapsed time in the starlanes (e.g., 30 - 60 minutes between nearby stars, without relativistic effects). In addition, I want all spacetime objects (e.g., planets, moons, etc.) to be visible from within the starlanes, only ghostly in appearance. The starlanes, then, are relatively cleared paths that minimize the number of objects that have to be circumnavigated.
'Starlanes' just sounds neat. Don't get rid of it.
I was just thinking about what you said in techy terms and realized that this sounds a lot like 'hops' between IP addresses (computer -> router -> ISP -> root server and so on). Maybe look up some terms related to network traffic? Might spark some ideas.
Fantasy/Magic & Sci-Fi → The Galaxy Tales - Dirk B.